Game Designer / Technical Artist
Turtle Town
Lead Game Designer
Turtle Town is a 2D steampunk-themed exploration game that combines town-building with exploration and borrows elements from RPGs. The ultimate player goal is to build the Radio Tower building, and the tower pieces can only be retrieved by overcoming powerful enemies.
Roles | Game Design Lead
Tools | Unity, Excel, Figma, Photoshop
Duration | May 2021 - Present
Team Size | 25+
1-Player
Town Building/Exploration
Password: Turtle
Awards and Recognition:
❖ Showcasing at USC Games Expo 2022
My role:
I joined Turtle Town as the lead designer at the very beginning of its 1-year project cycle. As lead designer, I took the prototype that my creative director created, refined its game loop, and expanded its mechanics to create more meaningful player choices and support its experience goals. I designed, diagramed, tested, and iterated on the game's core systems, including buildings, building upgrades, zones, movement, and enemies.
I spent the Summer of 2021 designing the core systems surrounding the core game loop of Explore -> Build -> Overcome.
I worked in Unity's 2D tilemap features to lay out the tutorial and post-tutorial levels, first in greybox, and then with final art assets.
By collaborating with the creative director and engineers, I planned and crafted the game's quest progression.
Pre-production prep and brainstorming
Documentation samples
Systems design and balancing
Level Design process